This seems to
be the general conception on everyone’s minds. But more and more people are
accepting that you do not need a degree on something that everyone’s does to
get a decent future.
Soft skills
are personal attributes that enhance an individual's interactions, job
performance and career prospects, which allow the person to be recruit-able in
the long term if he/she is looking for a job. Soft skills are great for
developing as a sociable person; however this alone would not be sufficient as a
job prospect.
We do not
know exactly what sort of requirements are needed for the future, but we can prepare
ourselves. One way we can do this is by going to the right places to find the
right education that suits you. I think if the industry is to grow then we as
students need to grow, we need to adapt to new learning methods whilst keeping
and following the specific technical skills that have already been set. I don’t
mean constantly being told to learn new software and packages.
Having a
learning structure on the basis of a game companies needs is very difficult to
maintain. As game companies are always changing in terms of what they want from
students, it is hard to keep up with demands. The competition is tuff, when
there are game companies going bust leaving ex-employees searching for jobs, is
there a chance of us newbie’s getting a job. It’s hard to say. Game companies want people who are versatile in what they can do and achieve for their company. Some game companies wanting 2d artists and some wanting programmers. It’s good that most education facilities are versatile in this way the student can benefit from both worlds. He/she can never expect to for-see the future. At one point he wanted to be a concept artist but at the end of the course he changed his minds and wanted to be an environment artist which is fine as he studied both. So he gets the best from both worlds.
Nearly done all the blogs for this year, just got one more blog to go, the review of the year which I will do after the formative assessment.
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