Thursday, 29 March 2012

Task 17: Elements of game design, part six: documentation

I am going to create a fantasy based game where the world would be seen as a third persons view. My aim is to create a world where the player is always amazed by the amount of colour and vibrancy that the atmosphere has to offer. I want the player to find himself comfortable in the area he his in where he will be greeted by the public, whereas in games the player has to go up to the AI to interact with them.

The platform it is going to be on is the PS Vita reason being is that I want to take full capabilities of the touch screen on the front and back. My audience would likely be from ages 6 and over as there won’t be any sort reference for adult material.  I would be developing on UDK this is because I am most familiar with this engine, also it is more suited to the specific graphics I am looking for. I will be using 3DS Max 2012 for modelling assets and Photoshop for texturing. I will also be using Zbrush for high poly modelling.  

The lead characters name is Leon he is the protagonist of the game, the whole budget of the game will be under 700 000 tris including the main lead. Leon’s tri limit will be under 50 000 tris. The actual game would not last more than 30 minutes. A lot of detail would go in to the main character and minor details to the secondary characters. The rest of the tris would go in to the lush environments.

There would be one vehicle where the player would need to cross over the river he would be travelling on a boat. This would be during the middle of the game. The area where the player would be in is full of richness of saturated colours making it seem almost surreal to the human eye. The area would be using a lot different lighting aspects, to create the atmosphere that is needed. The area would be built entirely from scratch so I would need to research on what sort of elements would go in to building this level:

·         Futuristic

·         Clean area

·         Heavily lighted

·         Sun reflecting areas

·         Particle effects

The props are more of static meshes that are really there for the player to see and admire, such as:

·         Clock tower

·         Statue

·         Apartments

·         Skyscrapers

·         Trees/bushes

·         Boat

Specifications

Character

The theme of the character should be a fantasy based where he would wear a full futuristic gear. Concepts are needed. 

Characters must be created in 3D max using Photoshop and Zbrush. Fully rigged.

·         Main character – under 50 000 tris

·         2 Secondary characters – under 7 500 tris each (15 000 in total)

Environments

The area should be worth interesting to look at along with interactive objects. Should look modern there should be no areas of oldness, everything should look new. Almost as if the area was just built. Concepts needed

·         500 000 tri limit for the whole of the environment excluding props.

·         Efficient use of lighting.

·         Sounds should also be included

Props

Concepts needed

·         Clock Tower - 20 000

·         4 Apartments – 15 000 each

·         Statue  – 10 000 tri

·         Skyscraper – 5 000 tri

·         2 Trees – 5 000 tri

·         Boat – 5 000 tri

The 30 000 tris left will go on anything else I could add.

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