Sound
is used in all most all games whether it be for consoles, Pc’s or mobile
devices. Sound in music allows the player to hear the atmosphere and allows the
player to feel the situation. For instance in Residental Evil sound is used
when a zombie jumps out in front of you, this builds up tension. When I was
young I really hated the Residental Evil franchise just because of the
background music they had.
While
you are playing through the level the music was calm but when you begin to open
a door to get the other room the door would make an eerie sound. Not only that
but when you actually get to the other room the level would go in to a cut
scene and a loud noise would be playing instantly to emphasize a zombie
munching on a body. To make matters worse the camera would zoom right in to the
zombie face. To this day I have not forgotten that moment.
There
are many music composers out there, but one great composer is Bill Brown. He
composed music for the Command and Conquer franchise, Tom Clancy’s: Ghost Recon
and Tom Clancy’s: Rainbow Six franchises. However a composer that stands out to
me as I am a Final Fantasy fanboy is Nobuo Uematsu he is the legendary music
composer for the Final Fantasy series. He is so well known that he had gigs in
cities across the world to play all of his music. He will always be my
favourite composer. Favourite song would be “Zanarkand” from Final Fantasy 10. Aaaah brings back memories.....
Music
composers are out there in their thousands but a true music composer is the one
that could capture the feelings and emotions of what the player is seeing.
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