I am going to create a fantasy based game where the world would be
seen as a third persons view. My aim is to create a world where the player is
always amazed by the amount of colour and vibrancy that the atmosphere has to
offer. I want the player to find himself comfortable in the area he his in
where he will be greeted by the public, whereas in games the player has to go
up to the AI to interact with them.
The platform it is going to be on is the PS Vita reason being is
that I want to take full capabilities of the touch screen on the front and
back. My audience would likely be from ages 6 and over as there won’t be any
sort reference for adult material. I
would be developing on UDK this is because I am most familiar with this engine,
also it is more suited to the specific graphics I am looking for. I will be
using 3DS Max 2012 for modelling assets and Photoshop for texturing. I will
also be using Zbrush for high poly modelling.
The lead characters name is Leon he is the protagonist of the
game, the whole budget of the game will be under 700 000 tris including the
main lead. Leon’s tri limit will be under 50 000 tris. The actual game would
not last more than 30 minutes. A lot of detail would go in to the main
character and minor details to the secondary characters. The rest of the tris
would go in to the lush environments.
There would be one vehicle where the player would need to cross
over the river he would be travelling on a boat. This would be during the
middle of the game. The area where the player would be in is full of richness
of saturated colours making it seem almost surreal to the human eye. The area
would be using a lot different lighting aspects, to create the atmosphere that
is needed. The area would be built entirely from scratch so I would need to
research on what sort of elements would go in to building this level:
·
Futuristic
·
Clean area
·
Heavily lighted
·
Sun reflecting areas
·
Particle effects
The props are more of static meshes that are really there for the
player to see and admire, such as:
·
Clock tower
·
Statue
·
Apartments
·
Skyscrapers
·
Trees/bushes
·
Boat
Specifications
Character
The theme of the character should be a fantasy based where he
would wear a full futuristic gear. Concepts are needed.
Characters must be created in 3D max using Photoshop and Zbrush.
Fully rigged.
·
Main character – under 50 000 tris
·
2 Secondary characters – under 7 500 tris each
(15 000 in total)
Environments
The area should be worth interesting to look at along with
interactive objects. Should look modern there should be no areas of oldness,
everything should look new. Almost as if the area was just built. Concepts
needed
·
500 000 tri limit for the whole of the
environment excluding props.
·
Efficient use of lighting.
·
Sounds should also be included
Props
Concepts needed
·
Clock Tower - 20 000
·
4 Apartments – 15 000 each
·
Statue
– 10 000 tri
·
Skyscraper – 5 000 tri
·
2 Trees – 5 000 tri
·
Boat – 5 000 tri
The 30 000 tris left will go on anything else I could add.