Thursday 29 March 2012

Task 19: Elements of Game Technology, part two: sound for games


Sound is used in all most all games whether it be for consoles, Pc’s or mobile devices. Sound in music allows the player to hear the atmosphere and allows the player to feel the situation. For instance in Residental Evil sound is used when a zombie jumps out in front of you, this builds up tension. When I was young I really hated the Residental Evil franchise just because of the background music they had.

While you are playing through the level the music was calm but when you begin to open a door to get the other room the door would make an eerie sound. Not only that but when you actually get to the other room the level would go in to a cut scene and a loud noise would be playing instantly to emphasize a zombie munching on a body. To make matters worse the camera would zoom right in to the zombie face. To this day I have not forgotten that moment.

There are many music composers out there, but one great composer is Bill Brown. He composed music for the Command and Conquer franchise, Tom Clancy’s: Ghost Recon and Tom Clancy’s: Rainbow Six franchises. However a composer that stands out to me as I am a Final Fantasy fanboy is Nobuo Uematsu he is the legendary music composer for the Final Fantasy series. He is so well known that he had gigs in cities across the world to play all of his music. He will always be my favourite composer. Favourite song would be “Zanarkand” from Final Fantasy 10. Aaaah brings back memories.....

Music composers are out there in their thousands but a true music composer is the one that could capture the feelings and emotions of what the player is seeing.         

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