Monday 23 April 2012

Personal review of the second year

Well the year has nearly come to an end and I can say whole heartily that I have enjoyed every moment of it. It was not as stressful as I thought it was going to be, as last year I was struggling to meet deadlines. But this year it was more of how can I make my work look better. I guess this is what makes a person’s work look more attractive to a potential employer, if he/she can decide on what aspects can be improved instead of leaving things how they are.

This is something I have learned from studying at this University along with many other perks. Universities are in place for students who want to further expand their knowledge in their required field, and offer valuable tuition to students who intend to learn more about their topic. This University has allowed me to enhance my skills and knowledge in the way I think about game companies.

I used to think that if you are good at drawing and have a passion in gaming then that would be enough to land you a job in the games industry. However in these two years I have found that game developers look at your skills as a person and if you can benefit them in the long run. I have also learnt that once a person has been accepted in the games industry it is not all fun and games. It is just like any other type of job- if not harder.

At the end of my university course I hope that I am ready as an artist to achieve my goal in becoming a successful character artist, and be able to have a creative attitude towards the gaming industry. I hope that I am ready to meet the standards required to be a creative individual. Making sure I keep to the basic foundations, which I have learnt during the time at university and also to build and expand on them.

I would like to be a character artist working oversees; this requires me to have a vast knowledge on how to create a character. During the Queens Project one of the assets that I took an interest in, was a statue. My team mates seen my reaction towards it and gave me full responsibility. In the future I would like to take up more roles as a character artist and try to be the best I can in something I would like to do as a full-time job. I am even thinking about doing characters for my FMP.

During my years at University I have found out that the best method for learning something is to go out and learn it yourself, and not wait for someone to tell you that this is how it’s done. This allowed me to learn the things that I wanted to and be able to put that knowledge in to practice. I think in this way I have learned much more than I have been taught. Universities are not like school where you are spoon fed all the time, it is more about how much you can learn as an individual.

In the third year I would like to expand my knowledge and focus on my target, learning as much as I can from my peers and also learning and developing my own skills as an artist.