Sunday, 5 December 2010

Task 10: Elements of game design, part three: character

I think each character in TV or in films that play their character need to act totally different to their own personality, which I think is a very difficult task. There are some actors who have to live in a completely different environment to get comfortable with a certain characters personality. For example; an Indian movie called Radio, the protagonist had to live with radio presenters to get to know how to act like the radio presenter. I think this is a huge task for actors to change their personality for a role in a movie which lasts for about an hour and half, and what makes it harder for the actor is the fact that he spent weeks in a completely new environment and the TV show, film or even a game was not successful.

I think actors that play a role in an action movie where the hero has to defeat the villain is the one that I feel that really connects to me, as I always want the hero to win over the villain. I think this is because most films have the character do good deeds at the beginning to make you like the character from the very beginning and then a villain comes along and kills his parents which make you hate the villain and then begin to love the hero even more. Stuff like that really gets me to feel for a certain character.

In order for the character to be popular the script needs to be strong and be understandable to the actor and the audience. The script plays a huge role on a character as it shows what the character needs to act as and make his personality his own. The character also needs to wear suitable costumes to fit in with the mood of the script to show the audience how he is feeling through the use of his clothing.

I find action and adventure movies the best, as I love it when the hero and villain are battling it out for something they desire. I have come to love this sort because I have been watching it from the very beginning of my existence and I love to watch movies that have some sort of action in it.

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