Planning is something everyone should do before they start
on something whether it be writing a story or making a game. I think planning
needs to be grafted well in order for something to be realised. For instance game
directors often plan and process ideas among the team before they even start
creating the storyboards. Planning a game can lead to ideas being seen and judging
what needs to be cut out and what needs to go into the final product.
Planning also allows a fundamental foundation in which the
director and the team can base the game off. The game designer is usually the
one who takes some sort of lead in creating the game. Game designer usually produces initial game documents,
that contains the concept, gameplay, feature list, setting and story, target
audience, requirements and schedule, staff and budget estimates. Different
companies have different procedures regarding game design and development.
When niche developers want to make a game they need plan and
concept their ideas and make the appealing as they can. They need to sell their
product to publishers; if they agree then the publisher will fund the project
hoping it can get a return in terms of profit. However that is not always the
case as even the big developers lose money when it comes to profit. I have
noticed that most commercial games do not make profit, no matter how much
effort is being put in to it, if the game does not grasp the attention of the
audience then it just will not sell.
Back in the days when gaming was just a fraction of what it
is today it only took one person to make a game; he was responsible for programming,
graphical design. sound effects etc. It only took about 6 weeks to create a
game, but know it can take years to create a game employing over a 100 staff.
I do try and plan my work before I start any of my work; I find
that it does help with the flow of something that is being created. I think it gives
an incentive in which I can base my ideas of. I do need incorporate it more within
my work, as I would like to integrate it more with my 3d work and visual design
stuff.
While researching I found couple of links one of which is a
video which shows how a programmer creates a Technical Design Document in which
he shows the things expected in the game;
http://www.youtube.com/watch?v=yJrXXcHyJNA
http://c2.com/cgi/wiki?PlanningGame